![]() ![]() Here you can see the hardware-accelerated audio components: The audio hardware components can address the entire unified memory space. In addition to general CPU power (which can be used for decoding, synthesis, rendering, and so on), Durango provides several hardware components dedicated to audio processing. ![]() The architecture also provides a shared resource model for software processing consumption, allowing each individual title to select what and how much custom signal manipulation to apply in CPU utilization. ![]() It provides hardware-accelerated pathways for the most common aspects of audio rendering-compression, mixing, filtering, and so on-on a large number of concurrent voices. Xbox One (Durango) audio architecture seeks a balance between the successes and tradeoffs of previous generation platforms while anticipating the increasing technical needs of next-generation implementations. This article is intended to describe this important part inside the system. One of the few components that remain unveiled in Xbox One ( Durango) is the sound block. ![]()
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